created in 2010
A subreddit for games descended from Rogue - a sub-genre of RPG games involving things like permadeath and randomized levels. This community is mostly centred around traditional roguelike games which are turn-based, grid-based and single character focused, but discussion of "roguelike-like" games is still allowed.
A community of active roguelike developers. Learn how to make a roguelike, share your progress, follow what others are creating, and engage in discussions about a broad range of related topics and resources.
The game challenges players to not only acquire essential supplies to survive, but to battle with a wide range of zombies and other terrifying beasts and bastards that will continue to threaten the life of the player. The game challenges players to play with a plan on mind as they try to survive both the day and the night.
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
RPG_Gamers is a subreddit for fans of all videogame RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them.
Subreddit in general revolves around discussion of RPG videogames, recommendations for new games to try, news of upcoming RPGs, and reviews of recently released RPGs. Memes and other related filler content is not presently allowed.
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails.
Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!